I Don't Think That's Math
0=1, and 1 = 0. Nothing is as it should be. But nothing is everything, and everything is nothing. So, does that mean you can put everything as it should be?
The object of the game is to use the various false math operations to go from the original equation to one that is actually true, thereby "proving" the original equation.
Operations include:
- The Law of Rotation: as we all know, you may rotate the digits on each side of the equation by 90 or 180 degrees, if possible for all digits, and this will not change the result.
- The Law of the Mirror Image: you may take the mirror image the equation, if possible for all digits, and retain the same result.
- The Laws of the Front and Back: You may remove the same digit from the front or back of each side of the equation. You may add the same digit to the front of both sides.
- The Laws of Splitting and Merging: Of course, you may deconstruct a digit into its parts, or construct a digit from its parts. For example, it is well known that an 8 is simply a 0 with a belt through it. You may remove the belt and put it to the side, and therefore 8 = -0.
Status | In development |
Platforms | HTML5 |
Author | ratly |
Made with | Unity |
Tags | Ludum Dare 45 |
Links | Ludum Dare |
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badmath_original 6.7 MB